package jrobutt.room.level;

import jrobutt.*;

import java.awt.Point;

public class LevelData
{
    /* block_data.length MUST equal width*height */
    public int width;
    public int height;
    public int[] block_data;
    public float player_x;
    public float player_y;
    public float player_dir_x;
    public float player_dir_y;
    public float final_dir_x;
    public float final_dir_y;
    public Point[] enemies;
}
